MemDebugVerifyHdrFtr() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugVerifyMemSize() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugGetTagMemSize() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugHeapTag() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugHeap() is unavailable with MEM_DEBUG_BUILD disabled! System Heap 1.5 rev 1 \games\mk7xbox\mk7\mwMEM\mwMem.c MEM_ALWAYS_FAIL If ( lmGetClassification( a ) = Nunchuk_watnat )Īs it was the case with the previous games, some files and code refer to debuting characters and arenas with their internal names.Īlso in the root folder is a text file that lists files and folders that were used in development builds.Ī bunch of text belonging to a memory heap debugger is in the Xbox executable at 0x4FBFA8. Nunchuk.h /* - LiveMove classification labels */
If ( lmGetClassification( a ) = Midway_Away_Towards ) Midway.h /* - LiveMove classification labels */ If ( lmGetClassification( a ) = Fatality_watnat ) Some auto-generated C++ headers from AiLive LiveMove are present in the root folder of the Wii release.ĬFatality.h /* - LiveMove classification labels */